MULTIMEDIA ART

The Department of Multimedia Arts offers a Bachelor of Multimedia Art degree, specializing in Animation, Game Design, imaging Photography and Visualization and Simulation. With an interdisciplinary and collaborative approach, the program integrates traditional and modern art practices, exploring connections between Fine Art, Design, Film, and Art History. Multimedia, in all its forms, is an indispensable feature of the cinema, television, internet, gaming, and new media industries. The Multimedia program is designed to provide multidisciplinary knowledge for various professions associated with the digital world of today and tomorrow—where Fine Arts, Design, and Technology intersect to produce the next generation of innovative digital media creators. Graduates of this program will acquire creative, conceptual, and technical skills, enabling them to address problems creatively and ethically through applied research and a comprehensive understanding of theoretical, cultural, and philosophical paradigms.

The Department of Multimedia Arts uses contemporary tools, techniques, and methods, adopting a human-centered approach that incorporates creative and design thinking to present innovative solutions for current media spaces. The department provides a creative, liberal, and design-oriented environment, where students are encouraged to explore and work with technology to develop new and effective design solutions. To support this, the program provides instruction in artistically sophisticated 2D and 3D animation, game design, game engines, photography and extended reality (XR), with a focus on real-time applications that ensure communicative messages effectively reach their intended audiences.

The Multimedia Art program emphasizes storytelling, encouraging students to develop visual narratives inspired by their regional and broader Asian contexts, while meeting contemporary industry demands. The curriculum emphasizes indigenous themes across new media, including installations, multimodal spaces, interactive and immersive environments, audiovisual performances, video mapping, and virtual and augmented reality works. Our goal is to produce creative and technically proficient multimedia professionals, with a strong focus on market-oriented skills, entrepreneurship, and self-employment in the multimedia industry.

In the second year, Multimedia Art students are introduced to all major areas before choosing one to pursue in the 3rd and 4th year. During this foundational period, courses such as Studio Drawing and the Multimedia Seminar help students cultivate a personal and critically informed creative practice. The faculty of Multimedia Art, in accordance with the NCA vision, ensures students enroll in interdisciplinary courses from the 3rd semester that broaden their skills and creative approaches.

These are the specializations offered

ANIMATION
In the specialization Animation, students are provided with a strong foundation in both traditional and digital animation techniques grounded in artistic practice and technical skill. Students are encouraged to explore the core principles of animation, narrative, character design, and motion graphics through a hands-on studio-based curriculum focus on visual narratives inspired by their regional and broader Asian contexts. The programme promotes critical thinking and creative experimentation while preparing students for diverse careers across film, television, gaming, and digital media, shaping them into visual storytellers ready for the demands of the ever-evolving creative industry.

GAME DESIGN 
In this specialization, students are offered a comprehensive guide and understanding of the fundamental principles of game design, focusing on board games, platform games and role playing games to develop practical skills in creating engaging and visually compelling games embedded in socio-cultural context. Students learn and explore game art, mechanics, level design, concept art, and interaction design within a narrative framework and game engine. Alongside, the programme goes beyond the classroom by regularly hosting guest lectures from seasoned industry professionals and visits to leading game studios exposing students to latest trends shaping the global game industry. This experiential learning fosters both artistic and technical growth enabling students to pursue impactful roles in games development, interactive design and emerging digital industry.

IMAGING AND PHOTOGRAPHY
In the specialization students learn and cultivate a deep understanding of photography as fine art practice as well as a powerful visual narrative medium. The programme involves exploration of analog and digital photography, within diverse domains of documentary, portraiture and experimental imaging using both real world and studio as creative spaces for practice. Students are provided with cutting edge tools and techniques to explore their individual artistic expressions developing both technical mastery and artistic voice shaping them into versatile visual storytellers across commercial, editorial, documentary and fine art photography industries. Emphasis is placed on lighting, composition, editing, and storytelling, alongside ethical representation and cultural sensitivity. Students are encouraged to experiment with diverse techniques using pin-hole camera, camera obscura to modern digital camera equipment to produce still and moving image, installation, and multimedia integration, shaping a distinct artistic voice while preparing them for contemporary professional and creative practices.

VISUALISATION AND SIMULATION
For the specialization in Visulization and Simulation, an interdisciplinary approach in Art, Design and Technology is used which infuses diverse disciplines into coherence. Students learn to design immersive and human-centered experiences across Augmented Reality, Virtual Reality, Extended or Mixed Reality. Their learning is grounded in studio based experience design, user journey and interaction systems using tools like Unreal Engine, headsets, tablets and UI/UX frameworks. The programme emphasizes on learning through multimedia approach, especially in spatial storytelling and interactive environments with a strong focus on virtual heritage, cultural spaces, museums and product based experiences. Students actively explore immersive media in historical and cultural contexts while developing strong, technical, conceptual and socially aware virtual experiences

OBJECTIVE

New media and our digital culture have evolved, bringing with them new design challenges. The Department of Multimedia Art use contemporary tools, techniques, and methods, adopting a human-centered approach that incorporates creative and design thinking to present innovative solutions for current media spaces. The department provides  a creative, liberal, and design-oriented environment where students are encouraged to explore and work with technology to develop new and effective design solutions. The program will provide knowledge in artistically sophisticated 2D and 3D animation, game design, and extended reality (XR), focusing on innovative real-time applications, ensuring that communicative messages effectively reach target audience. Our program emphasizes storytelling, encouraging students to create multilayered narratives inspired by their regional and broader Asian contexts. These narratives are designed to resonate with audiences across various platforms while addressing contemporary market demands.

We focus on indigenous themes across new media, including installations, multimodal spaces, interactive and immersive environments, audiovisual performances, video mapping, and virtual and augmented reality works. Our goal is to produce creative and technically proficient multimedia professionals, with an emphasis on marketoriented skills, entrepreneurship, and selfemployment in the multimedia industry.

PROGRAMME
STRUCTURE

CENTRE FOR FOUNDATION STUDIES

1st Semester

Code Courses Category TypeCredits
FNDN-1101 Drawing I Foundation Studio 3
FNDN-1102 Spatial Intelligence I Foundation Studio 3
FNDN-1103 Design and Moving Image I Foundation Studio 3
FNDN-1104 Sculpture I Foundation Studio 3
COMP-1101 Functional English Compulsory Theory 3
COMP-1102 Ideology and constitution of Pakistan - Pakistan StudiesCompulsory Theory 2+2
FNDN-1105 History of Art ICompulsoryTheory 1
COMP-1104 Introduction to the Arts I Compulsory Theory 1
COMP-1105 Civic and Community Engagement Compulsory Theory 2
Total 23

2nd Semester

Code Courses Category TypeCredits
FNDN-1201 Drawing II Foundation Studio 3
FNDN-1202 Spatial Intelligence II Foundation Studio 3
FNDN-1203 Design and Moving Image II Foundation Studio 3
FNDN-1204 Sculpture II Foundation Studio 3
COMP-1201 Expository Writing Compulsory Theory 3
COMP-1202 Islamic Studies - Fehm-ul-Quran Compulsory Theory 2+2
FNDN-1205 History of Art II CompulsoryTheory 1
COMP-1204 Introduction to the Arts II Compulsory Theory1
COMP-1205 Entrepreneurship Compulsory Theory 2
COMP-1206 Artificial Intelligence Compulsory Theory 3
Total 26

3rd Semester

Code Courses Category TypeCredits
MMA-2101Introduction to Multimedia Studio I (Animation I and Extended Reality)Major Studio 4
MMA-2102 Multimedia Seminar I Major Theory 2
MMA-2103 Drawing I Major Studio 2
NCA-2101 History of Art I Major Theory 2
COMP-2101 A Science of Society Compulsory Theory 2
COMP-2102 Information Communication Technologies in Education Compulsory Theory 3
COMP-2103 Exploring Quantitative Skills Compulsory Theory 3
InterdisciplinaryInterdisciplinary2
Total 20

4th Semester

Code Courses Category TypeCredits
MMA-2201Introduction to Multimedia Studio II (Animation II and Game Design )Major Studio 6
MMA-2202 Multimedia Seminar II Major Theory 2
MMA-2203 Drawing II Major Studio 2
NCA-2201 History of Art II Major Theory 2
COMP-2201 What is Science/ The Science of Global Challenges Compulsory Theory 3
COMP-2202 Tools for Quantitative Reasoning Compulsory Theory 3
Interdisciplinary Interdisciplinary 2
Total 20

5th Semester

Code Courses Category TypeCredits
MMA-3101Multimedia Studio
(Animation I/Game Design I/Extended Reality I)
Major Studio 5
MMA-3102 Multimedia Production I Major Studio 2
MMA-3103 Sound Design I Major Studio 2
MMA-3104 Drawing III Major Studio 2
NCA-3101 History of Art III Major Theory 2
Interdisciplinary Interdisciplinary 2
Total 15

6th Semester

Code Courses Category TypeCredits
MMA-3201Multimedia Studio (Animation II/Game Design II/ Extended Reality II)Major Studio 5
MMA-3202 Multimedia Production II Major Studio 2
MMA-3203 Sound Design II Major Studio 1
MMA-3204 Drawing IV Major Studio 2
NCA-3201 History of Art IV Major Theory 2
Interdisciplinary Interdisciplinary 2
Internship 3
Total 17

7th Semester

Code Courses Category TypeCredits
MMA-4101Multimedia Studio (Animation III/Game Design III/ Extended Reality III)Major Studio 4
MMA-4102 Multimedia Production III Major Studio 4
MMA-4103 Pitch and Presentation skills Major Studio 3
MMA-4104 Drawing V Major Studio 2
MMA-4105 Research Methodology Major Theory 2
Total 15

8th Semester

Thesis 15 credits




CENTRE FOR  FOUNDATION STUDIES FACULTY

Faran Faisal
Incharge Foundation Studies
Assistant Professor

Prof. Dr. Murtaza Jafri
Prof. Dr. Syeda Farida Batool
Prof. Shehnaz Malhi
Tausif  Zain Ul Abedin
Muhammad Arshad Saeed
Saadia Amin Raja
Wasim Akhtar
Ali Baba
Ammara Khalid
Ali Zafar
Syed Muhammad Hassan Zaidi
Rizwana Irfan
Sumaira Ameen
Naveen Zehra
Mujahid Shoaib Butt
Nariman Aziz
Ateeq ur Rehman
Zohreen Murtaza
Ghazala Raees





MULTIMEDIA ART

The Department of Multimedia Arts offers a Bachelor of Multimedia Art degree, specializing in Animation, Game Design, imaging Photography and Visualization and Simulation. With an interdisciplinary and collaborative approach, the program integrates traditional and modern art practices, exploring connections between Fine Art, Design, Film, and Art History. Multimedia, in all its forms, is an indispensable feature of the cinema, television, internet, gaming, and new media industries. The Multimedia program is designed to provide multidisciplinary knowledge for various professions associated with the digital world of today and tomorrow—where Fine Arts, Design, and Technology intersect to produce the next generation of innovative digital media creators. Graduates of this program will acquire creative, conceptual, and technical skills, enabling them to address problems creatively and ethically through applied research and a comprehensive understanding of theoretical, cultural, and philosophical paradigms.

The Department of Multimedia Arts uses contemporary tools, techniques, and methods, adopting a human-centered approach that incorporates creative and design thinking to present innovative solutions for current media spaces. The department provides a creative, liberal, and design-oriented environment, where students are encouraged to explore and work with technology to develop new and effective design solutions. To support this, the program provides instruction in artistically sophisticated 2D and 3D animation, game design, game engines, photography and extended reality (XR), with a focus on real-time applications that ensure communicative messages effectively reach their intended audiences.

The Multimedia Art program emphasizes storytelling, encouraging students to develop visual narratives inspired by their regional and broader Asian contexts, while meeting contemporary industry demands. The curriculum emphasizes indigenous themes across new media, including installations, multimodal spaces, interactive and immersive environments, audiovisual performances, video mapping, and virtual and augmented reality works. Our goal is to produce creative and technically proficient multimedia professionals, with a strong focus on market-oriented skills, entrepreneurship, and self-employment in the multimedia industry.

In the second year, Multimedia Art students are introduced to all major areas before choosing one to pursue in the 3rd and 4th year. During this foundational period, courses such as Studio Drawing and the Multimedia Seminar help students cultivate a personal and critically informed creative practice. The faculty of Multimedia Art, in accordance with the NCA vision, ensures students enroll in interdisciplinary courses from the 3rd semester that broaden their skills and creative approaches.

These are the specializations offered

ANIMATION
In the specialization Animation, students are provided with a strong foundation in both traditional and digital animation techniques grounded in artistic practice and technical skill. Students are encouraged to explore the core principles of animation, narrative, character design, and motion graphics through a hands-on studio-based curriculum focus on visual narratives inspired by their regional and broader Asian contexts. The programme promotes critical thinking and creative experimentation while preparing students for diverse careers across film, television, gaming, and digital media, shaping them into visual storytellers ready for the demands of the ever-evolving creative industry.

GAME DESIGN 
In this specialization, students are offered a comprehensive guide and understanding of the fundamental principles of game design, focusing on board games, platform games and role playing games to develop practical skills in creating engaging and visually compelling games embedded in socio-cultural context. Students learn and explore game art, mechanics, level design, concept art, and interaction design within a narrative framework and game engine. Alongside, the programme goes beyond the classroom by regularly hosting guest lectures from seasoned industry professionals and visits to leading game studios exposing students to latest trends shaping the global game industry. This experiential learning fosters both artistic and technical growth enabling students to pursue impactful roles in games development, interactive design and emerging digital industry.

IMAGING AND PHOTOGRAPHY
In the specialization students learn and cultivate a deep understanding of photography as fine art practice as well as a powerful visual narrative medium. The programme involves exploration of analog and digital photography, within diverse domains of documentary, portraiture and experimental imaging using both real world and studio as creative spaces for practice. Students are provided with cutting edge tools and techniques to explore their individual artistic expressions developing both technical mastery and artistic voice shaping them into versatile visual storytellers across commercial, editorial, documentary and fine art photography industries. Emphasis is placed on lighting, composition, editing, and storytelling, alongside ethical representation and cultural sensitivity. Students are encouraged to experiment with diverse techniques using pin-hole camera, camera obscura to modern digital camera equipment to produce still and moving image, installation, and multimedia integration, shaping a distinct artistic voice while preparing them for contemporary professional and creative practices.

VISUALISATION AND SIMULATION
For the specialization in Visulization and Simulation, an interdisciplinary approach in Art, Design and Technology is used which infuses diverse disciplines into coherence. Students learn to design immersive and human-centered experiences across Augmented Reality, Virtual Reality, Extended or Mixed Reality. Their learning is grounded in studio based experience design, user journey and interaction systems using tools like Unreal Engine, headsets, tablets and UI/UX frameworks. The programme emphasizes on learning through multimedia approach, especially in spatial storytelling and interactive environments with a strong focus on virtual heritage, cultural spaces, museums and product based experiences. Students actively explore immersive media in historical and cultural contexts while developing strong, technical, conceptual and socially aware virtual experiences

OBJECTIVE

New media and our digital culture have evolved, bringing with them new design challenges. The Department of Multimedia Art use contemporary tools, techniques, and methods, adopting a human-centered approach that incorporates creative and design thinking to present innovative solutions for current media spaces. The department provides  a creative, liberal, and design-oriented environment where students are encouraged to explore and work with technology to develop new and effective design solutions. The program will provide knowledge in artistically sophisticated 2D and 3D animation, game design, and extended reality (XR), focusing on innovative real-time applications, ensuring that communicative messages effectively reach target audience. Our program emphasizes storytelling, encouraging students to create multilayered narratives inspired by their regional and broader Asian contexts. These narratives are designed to resonate with audiences across various platforms while addressing contemporary market demands.

We focus on indigenous themes across new media, including installations, multimodal spaces, interactive and immersive environments, audiovisual performances, video mapping, and virtual and augmented reality works. Our goal is to produce creative and technically proficient multimedia professionals, with an emphasis on marketoriented skills, entrepreneurship, and selfemployment in the multimedia industry.

PROGRAMME
STRUCTURE
CENTRE FOR FOUNDATION STUDIES

1st Semester

Code Courses Category Type Credits
FNDN-1101 Drawing I Foundation Studio 3
FNDN-1102 Spatial Intelligence I Foundation Studio 3
FNDN-1103 Design and Moving Image I Foundation Studio 3
FNDN-1104 Sculpture I Foundation Studio 3
COMP-1101 Functional English Compulsory Theory 3
COMP-1102 Ideology and constitution of Pakistan - Pakistan Studies Compulsory Theory 2+2
FNDN-1105 History of Art I Compulsory Theory 1
COMP-1104 Introduction to the Arts I Compulsory Theory 1
COMP-1105 Civic and Community Engagement Compulsory Theory 2
Total 23
2nd Semester

Code Courses Category Type Credits
FNDN-1201 Drawing II Foundation Studio 3
FNDN-1202 Spatial Intelligence II Foundation Studio 3
FNDN-1203 Design and Moving Image II Foundation Studio 3
FNDN-1204 Sculpture II Foundation Studio 3
COMP-1201 Expository Writing Compulsory Theory 3
COMP-1202 Islamic Studies - Fehm-ul-Quran Compulsory Theory 2+2
FNDN-1205 History of Art II Compulsory Theory 1
COMP-1204 Introduction to the Arts II Compulsory Theory 1
COMP-1205 Entrepreneurship Compulsory Theory 2
COMP-1206 Artificial Intelligence Compulsory Theory 3
Total 26
3rd Semester

Code Courses Category Type Credits
MMA-2101 Introduction to Multimedia Studio I (Animation I and Extended Reality) Major Studio 4
MMA-2102 Multimedia Seminar I Major Theory 2
MMA-2103 Drawing I Major Studio 2
NCA-2101 History of Art I Major Theory 2
COMP-2101 A Science of Society Compulsory Theory 2
COMP-2102 Information Communication Technologies in Education Compulsory Theory 3
COMP-2103 Exploring Quantitative Skills Compulsory Theory 3
Interdisciplinary Interdisciplinary 2
Total 20
4th Semester

Code Courses Category Type Credits
MMA-2201 Introduction to Multimedia Studio II (Animation II and Game Design ) Major Studio 6
MMA-2202 Multimedia Seminar II Major Theory 2
MMA-2203 Drawing II Major Studio 2
NCA-2201 History of Art II Major Theory 2
COMP-2201 What is Science/ The Science of Global Challenges Compulsory Theory 3
COMP-2202 Tools for Quantitative Reasoning Compulsory Theory 3
Interdisciplinary Interdisciplinary 2
Total 20
5th Semester

Code Courses Category Type Credits
MMA-3101 Multimedia Studio
(Animation I/Game Design I/Extended Reality I)
Major Studio 5
MMA-3102 Multimedia Production I Major Studio 2
MMA-3103 Sound Design I Major Studio 2
MMA-3104 Drawing III Major Studio 2
NCA-3101 History of Art III Major Theory 2
Interdisciplinary Interdisciplinary 2
Total 15
6th Semester

Code Courses Category Type Credits
MMA-3201 Multimedia Studio (Animation II/Game Design II/ Extended Reality II) Major Studio 5
MMA-3202 Multimedia Production II Major Studio 2
MMA-3203 Sound Design II Major Studio 1
MMA-3204 Drawing IV Major Studio 2
NCA-3201 History of Art IV Major Theory 2
Interdisciplinary Interdisciplinary 2
Internship 3
Total 17
7th Semester

Code Courses Category Type Credits
MMA-4101 Multimedia Studio (Animation III/Game Design III/ Extended Reality III) Major Studio 4
MMA-4102 Multimedia Production III Major Studio 4
MMA-4103 Pitch and Presentation skills Major Studio 3
MMA-4104 Drawing V Major Studio 2
MMA-4105 Research Methodology Major Theory 2
Total 15

8th Semester

Thesis 15 credits



CENTRE FOR  FOUNDATION STUDIES FACULTY

Faran Faisal
Incharge Foundation Studies
Assistant Professor

Prof. Dr. Murtaza Jafri
Prof. Dr. Syeda Farida Batool
Prof. Shehnaz Malhi
Tausif  Zain Ul Abedin
Muhammad Arshad Saeed
Saadia Amin Raja
Wasim Akhtar
Ali Baba
Ammara Khalid
Ali Zafar
Syed Muhammad Hassan Zaidi
Rizwana Irfan
Sumaira Ameen
Naveen Zehra
Mujahid Shoaib Butt
Nariman Aziz
Ateeq ur Rehman
Zohreen Murtaza
Ghazala Raees



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