MASTER OF
MULTIMEDIA ART

Keeping in view the necessity to meet the latest developments in Information Technology, The NCA established the Post Graduate Centre for Multimedia Art (PGCMA) in 2001 with financial assistance from the Punjab Information Technology Board to prepare graduates for multi-faceted careers in multimedia industry. The Post Graduate Centre of Multimedia Art prepares students to come at par with prevailing international standards of Visual Arts education in the wake of phenomenal development in Information Technology all over the world. Multimedia Art is an innovative discipline which seeks to unify a large range of art forms. It encourages students to complement their previous studies and work experience with knowledge and skills in design for development of multimedia products.

The Post Graduate Center for Multimedia Art strives to be the embodiment of traditional and contemporary arts practice with reference to theoretical and historical backgrounds. The Centre, with its interdisciplinary and collaborative approach, endeavors to address gaps within the fields of Fine Art, Design, Art History, and Theory, and imagines it to be a new dynamic space of learning and artistic encounter. More than just a space for design discipline, the Post Graduate Center for Multimedia Arts seeks to inspire students to tell their own stories of the region, Pakistan in particular and Asia in general. We take pride in offering the only programme in Pakistan with a unique focus on Indigenous themes in all forms of digital media.

The Centre offers a Master of Multimedia Art, a Post Graduate Diploma in Multimedia Art and several shorts courses. The Master’s programme, developed with the technical assistance from the French Government and the EcoleSupérieure D’art D’Aix-en-Provence, has been designed to produce multimedia professionals. These graduates possess advanced capabilities to apply professional skills creatively and ethically for problem-solving through applied research and comprehension of theoretical and philosophical underpinning. The PGCMA is committed to raise the level of multimedia application in all professional areas such as digital production, visualization and simulation, multimedia authoring, animation and game design etc. The center provides students with the opportunities to develop and apply their teamwork; project management and business planning expertise through the execution of industry based multimedia projects.

• Master of Multimedia Art (Morning/Evening)
• Post-Graduate Diploma in Multimedia Art
• One-year Diploma in Game Design
• Certificate Courses (6 MONTHS)
• Certificate course in Game Design
• Certificate course in Visual Effects
• Certificate course in Animation
• Certificate course in Unreal Game Engine

  • CAREER OPTIONS
    Career options include positions in digital media, information architecture, interaction design, new media, web design, web development and web project management, animation, including animation for the Internet, architecture, character design, computer game software design, experimental animation, feature film production, film and television graphics, special effects and storyboard. Various events are organized throughout the year to give students the opportunity to speak with industry professionals, including recruiters.
  • FINANCIAL ASSISTANCE:
    Limited loans and scholarships will be available. Students may apply to Deputy Registrar Academic Office.
  • MASTER OF MULTIMEDIA ART (MORNING/EVENING)
    This graduate programme introduces students to multimedia techniques and methods for an in-depth understanding of development lifecycle and sequencing in relation to animation and game design along with management, marketing and entrepreneurship. The programme is project based, in which students work individually or in team using knowledge and skills acquired to develop a product. The students are required to obtain 42 credit hours with a minimum GPA of 2.5 for degree eligibility. These credit hours are distributed over 4 semesters in a period of 2 years. The credit hours are structured as per HEC requirements and criteria for the Master Degree program with proficiencies in Animation, Game Design, Digital production, Augmented Reality, Virtual Reality, Social Media and Viral Media project production etc.

AIM

To produce culturally aware multimedia professionals who can apply professional skills creatively and ethically for problem-solving through applied research and comprehension of theoretical and philosophical underpinning.


PROGRAM OBJECTIVES

The programme has been designed with following objectives in view, catering both the student’s expectations and disciplinary requirements within artistic, cultural and industry-oriented perspectives:

• To design and implement new digital products, responding to social, urban, environmental, cultural issues.
• To address the demands of the market in relation to ever changing technologies, creation of new platforms and development of new services in creative industry.
• To invoke critical approach through the concepts, theories and methodologies of multimedia art with emphasis on visual culture for bridging gap in the realm of cultural representation.
• To establish the Pakistani image in multimedia industry from both cultural and economic perspectives.
• To explore new avenues of collaboration with other disciplines and invent new modes of integration and appropriation of arts and crafts, modern or traditional.



PROGRAMME
STRUCTURE













Total Number of Credits 42
Taught Subjects (Credits) 36
Thesis (Research & Design Credits) 06
Total Number of Semesters 04
Semester Duration 18 Weeks
Classwork 16 Weeks
Testing and Evaluation 02 Weeks
Course Load /Semester 9-12 Credits
Studio Courses 70 %
Theory / Seminar Courses 30 %


COURSE
COMPONENTS













Semester 1

Course Code Courses Contact Hours Studio / Theory Credit Hours
MMA-5101 Multimedia Studio-I 8 Studio 4 (2+2)
MMA-5102 Basics of Animation 6 Studio 2
MMA-5103 Drawing-I 6 Studio 2
MMA-5104 Introduction to Media Technologies-I 2 Theory 2
MMA-5105 Digital Production 6 Studio 2
Total 12


Semester 2

Course Code Courses Contact Hours Studio / Theory Credit Hours
MMA-5201 Multimedia Studio-II 6 Studio 4 (2+2)
MMA-5202 Think, Edit, Create-I
*Animation-I /
*Digital Production-I /
*Game Design-I/ VR-I
8 Studio 4
MMA-5203 Drawing-II 6 Theory 2
MMA-5204 Introduction to Media Technologies-II 2 Theory 2
Total 22 12

*Select one of the course



Semester 3

Course Code Courses Contact Hours Studio / Theory Credit Hours
MMA-6101 Multimedia Studio III 4 Studio 2
MMA-6102 Think, Edit, Create-II
*Animation-II
*Digital Production-II
*Game Design-II/ VR-II
8 Studio 4
MMA-6103 Introduction to Digital Culture 2 Theory 2
MMA-6104 Research Method 4 Theory 4
Total 18 12

*Select one of the course



Semester 4

Course Code Course Title Credit Hours
1 Multimedia Thesis 6
Total 6

MULTIMEDIA STUDIO-I
The course discusses Graphic Concepts, Multimedia Design, Theory & Practice of Interactive design in a step by step manner. It also takes into account a brief introduction to the elements and the principles of design taught alongside Design process, from research to design Layout.

BASICS OF ANIMATION
This course is designed to introduce students to basic methods and practices in animation. It will provide an overview of techniques including Cell Animation, Stop Motion, 2D and 3D animation. The course will engage the students to explore different forms, stages and techniques in animation and use them in multimedia applications. The students will also be informed about various methods in animation design and research.

DRAWING-I
This course is about understanding of form and its identification of its core elements while learning basic drawing, perspective, and sketching techniques using various media. The course will introduce character drawing, creating light and dark shading, and use of perspective to represent still life and figures.

INTRODUCTION TO MEDIA TECHNOLOGIES-I
The course will provide skills and knowledge to individuals to become digital media and web designers, game designers, app designers and developers. The course develops an understanding of mediums as art forms, multimedia concepts planning and implementation, research methodologies for new media projects, critique and evaluation of technology in academic and artistic scopes.

DIGITAL PRODUCTION
The course involves hands on practical study of interactive film production with basic introduction to the use of Audio/Video recording. Through ‘hands on’ learning, student will explore creative and technical aspects of the medium and will learn basic working techniques of pre-production, production flow and post production. At the end of the course students will produce a short film in small groups.

MULTIMEDIA STUDIO-II
The course has been designed to provide students with the opportunity to generate a group multimedia project. Students will organize and develop production technique similar to that practised in the industry. Emphasis is placed on development and adherence to a project/production schedule and adherence to the schedule, problem solving and working effectively as a production team. Students demonstrate their abilities throughout the production at times as team leaders or as team members by following the directions.

THINK, EDIT, CREATE-I (ANIMATION-I)
The course objective is to introduce students to preproduction process of creating animated short film. Main goal of this course is to teach them to develop unique visual vocabulary for animated content. Students will demonstrate an advanced knowledge of design concepts, storyboard, Concept art, characters and environment development. The course will deal with the cultivation of ideas and problem-solving strategies for the individual/group projects. Students will produce inspirational sketches, descriptive character sketches, object and environmental design. The use of composition and frame, color and shape and other design elements will be explored.

THINK, EDIT, CREATE-I (DIGITAL PRODUCTION-I)
The course aims to train students in pre-production and post production of digital interactive video and give hands on experience of all three phases of digital interactive video production. The projects emphasize brainstorming, story concept & development, storyboards and animatic / pre-visualizations, editing with sound/FX, dialogue and music.

THINK, EDIT, CREATE-I (GAME DESIGN-I)
The course examines practices and methods involving game design and offers a contemporary perspective with reference to fundamental components involved in game design and human perspective as opposed to a technologycentric one. The objectives of this course are to develop an appreciation for concepts and sensibilities of user experience design and nurture skills in the use and application of specific methods and techniques. Furthermore, it will improve individual and collaborative skills in design problem solving. The focus of the course is to develop effective solutions based on the needs of users.

DRAWING-II
This course is designed to introduce students to the basics of Drawing for animation spanning over 16 weeks with 1 studio class per week. This is a foundation course for the animation students aimed at developing the drawing skill sets required for animating in 2D and 3D workflows. Students are also expected to participate in critique sessions as well.

INTRODUCTION TO MEDIA TECHNOLOGIES-II
The course instills an appreciation of the technical and artistic contributions of animators throughout the history of the art and builds a critical vocabulary by encouraging reflective works of animation. The course also imparts an understanding of the economic, social, and technological contexts that have shaped the development of animation around the world and through various lectures discovers lesser-known work from under-represented genres and cultures, and the value of their diversity. The course also explores the varied potential of animation as an entertaining, expressive and meaningful art form.

MULTIMEDIA STUDIO-III
The objective of this course is to impart the knowledge of basic needs for digital production; students will learn to collect data for their final project. This project will make realization, culmination and consolidation of studies. The content of the course will be a resolved piece of theoretical work demonstrating evidence of advanced conceptual and technical capability over an extended period of self-directed study. This outcome should show coherence and innovation in the development of a professional level thesis proposal for final production. Students will make presentations of their conceptual concern in this course which will be pitched and concluded for their thesis work.

THINK, EDIT, CREATE-II (ANIMATION-II)
This course will focus on creating 2D & 3D spaces, and 2D & 3D animations. Students will learn to use Animate CC/ Toonboom/anime studio pro(Moho), Autodesk Maya/Max, Zbrush and After effects. The course aims to introduce students to 2d and 3d tools and their pipeline to produce animations, which they will use to develop a short animated film.

THINK, EDIT, CREATE-II (DIGITAL PRODUCTION-II)
Students will be introduced to the concepts of sequential art and visual storytelling. The course will elaborately introduce the process of constructing the linear and non-linear visual narratives. It will develop the skill-set of sequentially arranging and distributing the varied images in a functioning and communicative format. The course will include overviews of classic and contemporary narrative techniques applied in photography and comics, film and animation. The course will focus on developing the ability of students to apply the learned techniques during the course and will encourage them to explore the new narrative formats through exercises.

THINK, EDIT, CREATE-II (GAME DESIGN-II)
This course aims to help students understand how computer games are evolving as global phenomena in the world and what are the latest dynamics of the field that they need to follow. The topics covered include an advanced understanding of game design / level design and processes including pitching of ideas, preparation of a design document and application of game design principles. The course will equip the students with rudimentary skills in game technology and game prototyping tools, allowing prototyping their own game ideas.

INTRODUCTION TO DIGITAL CULTURE
The content covers definition of digital culture, cyber culture and mobile/net society. The course also discusses identity and embodiment in network life to explore virtual worlds, games, online communities, social cohesion, and social life. The principal aim of the course is highlighting the cultural and sociological aspects of digital media. The students will also be informed about differences between culture and digital culture, tangible and intangible media environments, etc. The course will also cast light upon roles and impacts of digital culture on individual and communal levels.

RESEARCH METHODS
The course will focus on methods of scholarly research and critical evaluation of research and writing in the field. The students will be introduced to the thesis proposal writing process and conducting research. Emphasis will be placed on preliminary research, applied, and analytical aspects of design projects and processes. Students will develop design research prototypes and evaluate the effectiveness of designed projects using appropriate research strategies.

REQUIREMENT FOR AWARDING OF MASTER OF MULTIMEDIA ARTS DEGREE
1. A body of work presented for the degree (Thesis Project)
2. Research Report (10,000 words)
3. Coursework: theoretical & practical with Cumulative GPA 2.67



ADMISSION
REQUIREMENTS













• Applicants with minimum 16 years of education or equivalent qualification in the relevant fields with minimum 60% marks from an HEC recognized institute are eligible to apply.
• Candidates must pass NCA’s own aptitude test at par with GAT.



EXAMINATION
&EVALUATION













  • 1. In theory courses, which comprise of 10 credits, the students will be required to work on assignments and presentations which will count for 50% of the total marks. The rest of the 50% marks will count Final exam. The students will be assessed according to the following criteria:

    • Knowledge and Understanding of the Subject
    • Research Skills

    2. In Studio courses (26 credits), students are required to work on individual/ group projects, which will consist of a body of work to be progressively marked. The assessment criteria will be as follows:

    • Communication
    • Skills
    • Originality
    • Coordination
    • Production Management
    • Time and Resources Management

    3. By the end of the programme, students will be required to produce a substaintial body of thesis work and write a Thesis Report (8000-10000 words), which will be assessed on the basis of 1) Conceptual Clarity, 2) Idea Development, 3) Comprehension and Understanding, 4) Critical and Analytical abilities, 5) Originality and Creativity, 6) Consistency in Style (Chicago)


STUDENT'S
WORK














FACULTY












Asad Iqbal

Lecturer
Academic Coordinator
B.Design (BZU)
Master of Multimedia Arts (NCA)

Maria Javed

Academic Coordinator
Master of Multimedia Arts (NCA)
Film Making Course
New York Film Academy,USA

Prof. Dr. Iram Zia Raja

B.Des. National College of Arts
Master of Multimedia Arts (NCA)
MPhil (Fine Arts) University
of the Punjab, Lahore
PhD. Punjab University, Lahore

Prof. Dr. Muhammad Usman Malik

B (Musicology) NCA
MA (Music) Wesleyan University, Middletown, USA
PhD. Ethnomusicology, Wesleyan University, Middletown, USA

Dr. Sufi Bilal

Associate Professor
Master of Multimedia Arts, NCA
M.Sc Communication Studies, PU
MPhil Communication Studies, SU
PhD Media and Communication Studies, UCP

Babar Baig

Associate Professor
B.Des. National College of Arts
Master in Art International Integrate Design, Anhalt University of Applied Sciences Dessau, Germany

Saadia Bashir

Associate Professor
B.Des. NCA, Lahore
M.F.A. Academy of Art, University of San Francisco USA

Tausif Zain

Associate Professor
MSc Communication Studies (Film & TV) University of the Punjab Lahore
MPhil Media & Communication Studies, UCP, Lahore
PhD. Scholar, Punjab University, Lahore

Dr. Abdul Fatah

Chancellor UAC
MA (Hons.) Visual Art (NCA)
PhD Art & Craft (SU)

Khalid Rasheed

M.Phil Communication (PU)

Dr. Afsheen Masood

Assistant Professor
MPhil Leading to PhD (PU)

Muhammad Yahya Ehsan

Co-Founder + Creative Director (Creative Frontiers)
Master of Multimedia Arts (NCA)

Muhammad Nazim

B.Film and Television from NCA
M.Phil Cultural Studies NCA

Kashif Rafique

B.Design, GCUF
Master of Multimedia Arts (NCA)

Momina Tariq

B.Design. BZU
Master of Multimedia Arts (NCA)

Maham Iqbal

BSc Product & Induistrial Design, UET
Master of Multimedia Arts, NCA

Mustafa Shah

Master of Multimedia Arts, NCA
B.Design, NCA

Hamza Majeed Khan

BCS, Lahore Garrison University
Master of Multimedia Arts, NCA

Zaheer Chaudhry

B.Design (Product Design) (NCA)

Abdul Hannan

Lab Coordinator
PGD Multimedia Arts (NCA)

Faizan-Ul-Haq Shah

Master of Multimedia Arts (NCA)

Farzeen Aziz

Master of Multimedia Arts (NCA)

Admissions


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